In MoM you have your staff collect resources which you use to build rooms however you want. In SU you build buildings by deploying cards that you buy. You build a university, train students, and have an evil, destructive force closing in on you constantly.īut the execution is very different. You have the dead/undead former headmaster helping you out. It was absolutely at least part of the inspiration for Mind over Magic. Here's my thoughts on how it compares to this game: Special note: war drums can be put into this room early before I have the perfect setup and might leave it in if I don’t have enough sleeping facilities for students.So I LOVE spellcaster university and sank many hours into it. Note the teacher lounge will have the crystal ball and magic hat. I try to set it up so that each teacher lounge will also have a trophy room next to it. this lets you use the last relic spot as a cycling spot, start with a magic hat to get the future forever teachers to excellent, then crystal ball to get rid of the three teachers bad traits, next put whatever special teacher item (like a hermit crab or crit dice), default to ritual components if I don’t have the rare items. Combine it with a skull (? might be thinking of a different item) that also lowers a teacher’s needs and you can have a teacher in a class almost indefinitely (when combined with a priesthood card or a faun buff and the teacher will teach forever which I find to be very useful). In this trophy room, I focus mainly on teacher and student’s needs rather than bonuses getting the snow crystal ball collection into the room (from the money deck). I like putting in the tree ent card since It will give a student three different school of magic and also gives me some prestage.įor teachers, I like to put it next to the teacher lounge and three large sizes hopefully default classrooms (light classroom, and arcane classroom). And the relic spots can hold the nice to have relics that don’t give bonuses to teachers (scales, deep one increasing item, etc). I like to put in the trait/effect giving items (portrait, spellbook, lunar item, trophy case, etc). This lets me spread the effects of the items in the trophy room to a lot of students at once. Mostly in the center of my tower and just keep building upwards with the needs taking care of buildings for students always adjacent to a trophy room. I like to split my trophy room into two categories either teacher or student.įor students, I place it in an intersection of a refractory, dormitory, student room, and private bedrooms. Though having some ideas to start with will help to know what cards to be on the look out for and which of your plans can become possible. It really all depends on what cards decide to grace you with their presence. Others can be set up for particular purposes such as coffee makers, crystal balls, and magician hats surrounded by teacher refectories, lounges and private apartments. I would suggest at least one trophy room set up to serve the goals of a specialization quest. The trophy room could then be surrounded by one of each type of light room plus one multi-room. Sometimes I plan particular classes around a trophy room and aim for things to benefit the lesson plan.įor example, a reliquary benefits all types of light magic. I also like to create trophy rooms with lots of potion component creators. The portrait confers a trait, so theoretically the trait would be at full strength. The trophy room spreads the benefits of contained items at half strength. Student of the month portrait is a good one.
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